Imagine a game, born from the creative spirit of an independent studio, not only breaking even but achieving sales figures that make industry veterans raise an eyebrow. This is precisely the narrative unfolding for Trioskaz, a Russian development team, whose horror title “No, I`m Not a Human” has shattered expectations, selling over 500,000 copies on Steam within just one month of its September 15th release.
A Meteoric Rise: Half a Million Strong
The journey from obscurity to half a million sales is often a grueling marathon for many indie developers. For Trioskaz, it appears to have been more of a sprint. The game`s initial momentum was nothing short of astonishing, moving 100,000 units in a mere four days post-launch. Such rapid adoption speaks volumes, not just about the game`s inherent appeal but also its ability to capture the collective imagination of the gaming community. One might wonder if the title itself – “No, I`m Not a Human” – served as an almost existential invitation to players looking for something… different.
This remarkable achievement was met with heartfelt gratitude from the developers. In a celebratory message, Trioskaz extended their thanks to the burgeoning community for their enthusiastic reviews, inspiring fan art, and active participation in discussions. The outpouring of positive feedback, particularly from Western media, underscored the game`s broad appeal beyond its geographical origins.
Beyond the Launch: A Commitment to Community
Success, particularly for an indie studio, isn`t just about sales; it`s about sustaining the momentum and fostering the community that made it possible. Trioskaz is clearly embracing this philosophy. They`ve announced a robust plan for future updates, focusing on critical bug fixes and general gameplay enhancements.
However, the most intriguing promise is the upcoming introduction of 12 new “guest” characters. These aren`t just random additions; they are explicitly stated to be inspired by the fans who supported the project during its nascent stages. This thoughtful gesture transforms early adopters from mere consumers into integral parts of the game`s evolving lore – a clever move, if we do say so ourselves. Furthermore, fans can look forward to Steam collectible cards and profile items, adding another layer of engagement and personalization.
The Next Chapter: “Lost in the Roots”
While basking in the glow of “No, I`m Not a Human”`s triumph, Trioskaz isn`t resting on its laurels. The studio has already teased its next venture: “Lost in the Roots.” This upcoming project promises another dive into the realm of suspense, centering on a young girl`s desperate attempts to escape the confines of an attic within a secluded country house, deep within a dense forest. Details remain scarce, with no release date yet announced, but the premise alone suggests a continuation of the atmospheric storytelling that likely propelled their current hit.
An Indie Statement
The journey of “No, I`m Not a Human” is more than just a success story for Trioskaz; it`s a powerful statement for the entire independent game development scene. It demonstrates that a compelling concept, solid execution, and a genuine connection with the player base can lead to extraordinary outcomes, even without the marketing might of AAA studios. As Trioskaz continues to support their breakthrough horror title and ventures into new narrative territories with “Lost in the Roots,” the industry watches with keen interest, eager to see what this promising studio will unveil next.

